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Review Information |
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Reviewer Name: |
kungfukid |
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Game Difficulty: |
Easy |
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Difficulty Options: |
False |
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Game Information |
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Full Title: |
Sonic Blast |
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Year Released: |
1997 |
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Game Type: |
Platform |
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Max Players: |
1 |
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Introduction |
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Sonic Blast is probably one of the most controversial games amongst Master System collectors. Of course, it is a port from the game-gear game which was released by Tec Toy in Brazil only, and as such not quite as widely available as all of the previous Sonic adventures. So why is it so controversial? Well, there are a lot of major differences between this game and the rest of the Sonic series, and to find out about those just read on.... |
Gameplay |
Of course, with the exception of 'Spinball', and the spin-off game 'Dr Robotnik's Mean Bean Machine', the majority of the Sonic series are platform based games. Sonic Blast continues this trend and has added the new character 'Knuckles' to the fold. I would like to say from the onset, that the gameplay of Sonic Blast does not quite mirror that of the other games. However, that is not necessarily a bad thing. To explain - with games Sonic 1, 2 and chaos already behind Blast in the series my own personal belief is that another release with that identical model might (only might mind you - no hate mail please!) have been a game too far, and became a little boring. As such, the gameplay in Blast has its similarities to the original games, retaining many of those important concepts - but has added a new style of bonus round, and attempted to update areas such as graphics (which will be detailed in the next section). As it turns out, some of the update attempts were just a stretch too far, and the game does suffer somewhat as a result if comparisons are drawn to the other games in the series - the scrolling is not quite so smooth, and the game is very very easy. BUT, if you have not played Sonic Blast before please try and do what I have done, and block the other Sonic games out of your head because if viewed as an entity of its own, the game can be quite fun! Believe me! |
Graphics |
One of the major differences and attempted updates in Sonic Blast is that the programmers of the game had tried to give us 3-D character movement and to be quite frank (although retaining my kungfukid roots!), it doesn't work. It was just a step too far which stopped short of being pulled off. BUT.... and once again, there is a but!.... I DON'T actually think it is the character sprites that have caused the failure in this attempt! I genuinely believe that the feat could have been successful had more attention to detail been present in other graphical areas such as in-game objects and backgrounds. No attempt was made to put any detail into these areas, they have remained bog-standard 2-D, and pretty undetailed and bland at that. The result is that with 3-D sprites and 2-D backgrounds and other graphics, it all looks a bit jumbled and out of context with itself. The fact that the scrolling is a little jerky, as are the sprites when spinning and going round 360 degree loops just adds to the failure. I can see what the programmers were TRYING to do, and it could have worked with just a bit more effort, but unfortunately.... it didn't. |
Sound & Music |
Splitting the areas into 'sound effects', and 'music' is definitely necessary here s it is another difficult area to explain to gamers who have played all of the prequels in the Sonic Series. At first, you will undoubtedly when collecting rings go "hey! that's not what the rings in Sonic sound like!", and you'd be right! The sound effects are simply un-sonic like, and are undoubtedly not as good. Once again though, please don't forget that the sound effects in the original Sonic games are probably close to the best for the system, and not much else bares comparison well. The sound takes a bit of getting used to, but once you actually learn to associate the sounds with the game in your own head - they are actually fine and before long they will seem perfectly normal. The music on the other hand is reasonably 'Sonic like', and you'll take to it pretty quickly. |
Controls |
There isn't too much to say about the controls in Sonic Blast. Mainly because being Sonic in nature, there is nothing overly complicated to do with the characters! That, once again is not a bad thing as it makes gameplay simple and easy to pick up. All that should be said is that the controls are as responsive as they should be, and do not cause any frustration at all. You can do all the sonic stuff you would expect. |
Replay Value |
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There is a decent amount of replay value with Sonic Blast, although you might not think so at first! The game is definitely the easiest in the series, and unless you're particularly bad at platform games you'll probably complete it within a few days at most. There is just something engrossing about this game though, which does seem to make you come back to it, and since the gameplay is fun and controls responsive, it's always good to give the game a 'blast'! (get it?... get it?... no?... Just me then?... Ok!) |
Conclusion |
This is one of the hardest games I think I've ever had to sum up. The problem is that it is hard if not impossible to not draw comparisons with the rest of the Sonic series - especially since it is supposed to be a part of that! There are definitely major drawbacks and faults with Sonic Blast - the ambition of the graphics just couldn't be realised, and the scrolling is nowhere near as smooth as the other Sonic games - but the best way I can think of to conclude is to recount my own personal experience when I purchased the game and played it for the first time. On loading up, I was very impressed indeed with the title screen, and equally so with the character selection page - then the game started up and I felt my heart drop. However I pressed on and for the first couple of levels felt as though the game was a bit of a let-down. After around the third or fourth stage, I felt totally engrossed in the game and I honestly believe that I had pretty much forgotten my original disappointment. Importantly, after that original session, I DID feel the urge to go back and complete the game the next day, and I have played it a fair bit since! So I hope that gives you the information you need to know! If you can get hold of Sonic Blast - please do, and don't listen to those that straight away tell you it's terrible - I would have to say that many of them will be people who are 'game shallow', and due to their disappointment with the graphical failure wrote the game off and went in a huff before they actually gave it a fair chance! The game IS playable as a game in its own right if not viewed in a Sonic context. (No money back guarantee provided though!!!) |
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