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Review Information |
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Reviewer Name: |
HotDiggerdyDamn |
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Game Difficulty: |
Easy |
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Difficulty Options: |
False |
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Game Information |
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Full Title: |
Taz-Mania |
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Year Released: |
1992 |
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Game Type: |
Platform |
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Max Players: |
1 |
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Introduction |
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Guide Taz, the greedy, slobbering, little git, through six simple stages of spear lobbing mice, bombs, Taz-munching plants and the odd tasty turkey till you reach the giant bird egg, which you fully intend on necking down your fat, fuzzy, throat. That's about it really - sure it sounds a little off but read on to find out if this eggy adventure is all it's cracked up to be (sorry)... |
Gameplay |
This is platform territory folks, and also the main genre I play retro games for, so it's run jump and fight your way to some bosses and finally work your way to your ultimate goal. ‘But what makes this one different from the gamut of ledge jumpers?’ I hear your cry, well for starters Taz can spin attack his enemies and also utilise said spin ability to launch himself to more precarious perches throughout the six worlds. This works quite well and can be used to perform more precise jumps than you would imagine. However you won't just be using your spin jump to launch yourself headlong into danger, no, because Taz is a greedy little sausage and will eat anything in his path, including bombs - unless you spin them into oblivion before he has a chance to scoff them that is, and as this can be a precision job it makes the matted little flea bag more than slightly annoying at times, much like anyone who has a Taz tattoo. All in all though these are all moot points as Tazmania is so ludicrously easy even ingesting a couple of high grade explosives won't stop you from blitzing it in just over an hour (on your first play through) before popping it back onto your shelf amongst it's more challenging brethren for a good mocking. |
Graphics |
Fairly basic but colourful and bold enough on the graphics front, but without being too garish. I actually looked at a few clips of the show before writing this jazz and it's also a fair mirroring of that whole shebang also. Nothing to write home about but nothing to wet your knickers over either. |
Sound & Music |
Plinky little platform tunes that don't grate too much and fit nicely with, decent, if minimal, sound effects. |
Controls |
Sharp controls make precision jumping simple and attacking responsive - this coupled with pixel perfect collision detection and your up for a winner in the controls dept. |
Replay Value |
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Here we have the grand failing of Tazmania: it is far, far, far too easy, and although there are a decent amount of little secrets they only add up to a bunch of lives and energy you really won't need to thrash the hell out of the entire experience, and soon enough you'll be releaving yourself on it's early grave. |
Conclusion |
Not a terrible game but not a great use of even such a mediocre liscense either. Taz could have used a little more umph in nearly every department, except it's controls which are decent enough, and if that would have a happened we'd have surely been onto a Castle of Illusion/ Deep Duck Trouble-style winner. When all is said and done it's worth the one play through but won't inspire you to invest any more of your precious gaming hours. |
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