Review Information
Reviewer Name: Master Mark S. Kanaar
Game Difficulty: Easy
Difficulty Options: False
Game Information
Full Title: Wonder Boy in Monster World
Year Released: 1993
Game Type: Platform
Max Players: 1

I dreamed of owning all the Wonder Boys for the Sega Master System. The first three have a special place in my heart because I played him as a child. In fact, until I was older I thought there was only three. I grew in the US and this Wonder Boy was never released there. So, when I heard there was a fourth one I had to get it. The question that echoed in my mind, was it better then Wonder Boy III????
Well, it is not better than Wonder Boy III, but is better then Wonder Boy in Monster Land. The game is broken up into different stage in a platform RPG fashion. The only problem is that it is not hard enough. It is far to easy. The first time I played it, I beat it in under two hours!!!! They should have made the game longer and more difficult. I remember playing Wonder Boy 1 and 2 and thinking that I wanted to put my fist through the screen because how difficult it was. This is not the case for this game. The bosses are to easy to predict their movements and the magic, like sheild, makes it almost impossible to die while fighting them. They should of required the player to buy the highest level of equipment before moving on to the next platform. Also, make sure you have the magic you want to use equipped before entering the bosses lair. You can't select new magic or items while you fight against them. Finding secret items are also to easy. They are, for the most part, just found while traveling through a level right out in the open.
The back ground is excellent, but the main character could of looked better and his sword should be longer. (I'll explain why in the control part) The enemies could look a little shaper, but it is not that bad.
Sound & Music
I'm sorry to tell you that the music was terrible. I turned it off because I could handle the idea that Wonder Boy III's music was so much better. I was forced to turn it back on because I needed to know when I hit an enemy. If the game was made between Wonderboy 2 and 3 I could accept the sound and the music. But, it was made four years after Wonder Boy III, so it should be better, right? Wrong!!!!! Horrible....
The moving and jumping was good, but the ability to swing your sword really hurts the game. Look at the pic on the first page, that is how long your sword is. So, the sword is short, big deal.... Well, you hit enemies from a further distance then the actual length of the sword. The only way to know if you hit an enemy is by hearing it. So, you have to listen to the horrible music through out the whole game. Also, there is a delay when you hit an enemy. If you swing slightly to late, the enemy will hit you before it gets knocked back from your attack. The range from thrusting the sword is much great then the actual swing over head too.
Replay Value
Music & Sound
Replay Value
This will sit on the shelf and I may play it on a dateless Saturday night. But I doubt it.
A big disappoint of a classic series. If it was made before Wonder Boy III, it could of held some weight. To bad it was released four years later... Only a hardcore fan should buy it!!!!!
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