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Review Information |
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Reviewer Name: |
HotDiggerdyDamn |
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Game Difficulty: |
Medium |
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Difficulty Options: |
False |
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Game Information |
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Full Title: |
Galaxy Force |
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Year Released: |
1989 |
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Game Type: |
Shooting |
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Max Players: |
1 |
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Introduction |
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After Burner, Space Harrier, Outrun, Outrun Europa, Battle Outrun, Chase H.Q. - all these games had that psuedo 3D thing going on and the majority of them, in my opinion, are massively average, with Space Harrier being one of the main exceptions - it was class. So does Galaxy Force break the curse of meidocrity that plagues the genre or does it simply blast it's way into the pantheon of meh...? |
Gameplay |
You take control of a rather nifty looking starfighter and hope you don't crash into wave after wave of enemies and asteroids that, at times, seem to pop up right in front of you. Can you blast them in time or will you end up getting imploded in space like that bit in Event Horizon? And to pardoy that film one last time and play on one of Sam Niel's more memorable lines 'Where you're going you'll definately need eyes to see,' - to see beyond the flickering, epileptic fit enducing base sections that is.
Gameplay runs a little like this when you get to these parts; keep pressing fire and moving round the screen in a semi-skilled/semi-fluky bid to blow up some stuff and hope you make it. Next up you have to adhere to some on screen prompts in a ass-clenching bid to not crash into jerky, flashing, walls, all while dodging roof mounted cannons and missile attacks. Sounds great doesn't it? |
Graphics |
This, beyond the above-mentioned insane flicker and what can only be classed as now-you-see-it-now-you've-crahsed style mode 7 blaggery, is the high point of the title, the graphics. Everything looks really cool and the screen is filled with detail and a sense of speed not often achieved in other titles of this ilk. Great enemies and blazing sunflares everywhere. Definately a gold star in this games' favour. |
Sound & Music |
Decent enough also. The music is suitabley thrilling and the explosions and shooty sounds sound explody and shooty enough to do the trick. |
Controls |
At times it feels great and like you're getting used to it all, at other times it feels like you only have to breathe on the control pad before you brain yourself on a wall. Thoroughly mind boggling - like men's age old attempts to understand women only not as fruitful, gorgeous and exciting. |
Replay Value |
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Even if you can bear the maddening base levels it's not that long and you can see most of what it's got to offer in about 10 minutes. Not great. |
Conclusion |
It could have been blah, blah, blah: So many games could have been awesome but they we'ren't and this is just another failed effort to fling on top of the pile. Graphics and sound are it's only true boon but do yourself a favour and just check out the screens shots. Save your money for Space Harrier and your sanity for better ventures. |
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