Review Information
Reviewer Name: ShadowAngel
Reviewer Email: Private
Game Difficulty: Medium
Difficulty Options: False
Game Information
Full Title: Arcade Smash Hits
Year Released: 1992
Game Type: Misc/Other
Max Players: 2
Introduction


Retrocompilations - There are hundreds of them for nearly every system and nearly every big publisher released in the past years some sort of retrospective compilation. Even Sega released a compilation of Mega Drive/Genesis Games for the Playstation 2. Back in the early 90s at a time where the Master System was not quite retro it became also a compilation of old classics: Arcade Smash Hits. Included are three Games: Centipede, Breakout and Missile Command.
Gameplay
In Centipede your Mission is to kill a worm who's running down from the top of the screen. Everytime it hits a fungus he slides down one row. You control a little gun and have to shoot it. If you hit the first or last part it disappears, but if you hit him in the middle it splits in two which makes the whole game a bit more difficult. You lose a life if the centipede hits the bottom of the screen. There's nothing more to write about it. Centipede is a nice little game which still makes a lot of fun, but for not more than maybe 5 or 10 minutes. The second game is Breakout. A game which had many sequels and clones, it was even included as a Bonus in other games, for example Commander Keen 4. You control a paddle and with this paddle you hit a ball. Your mission is to destroy rows of stones with the ball. The main problem with the game is, that it was even back in 1992 fairly old and there were better games with this gameplay, the prime example would be Arkanoid. In Breakout there are no monster on the top of the screen to kill, no powerup pill that gives you multi-balls or a laser. At least there are different shapes of walls to destroy. The last Smash Hit is Missile Command. One of the real great classics. Your mission is to defend six cities which are attacked by rockets flying from the sky. The player has three rocketstations with whom you must destroy the rockets. The game is fairly simple but hard to master and quite addictive. It still makes a lot of fun.
Graphics
Well, what can you expect from games which were even back then more than 10 years old? The graphics are ok for what they are and they enhanced them quite a bit. Centipede looks the worst, there is just nothing special. Breakout use some vibrant colors and there are some nice little details on the paddle. Missile Command was hugely improved. The Landscape looks nice and now you really see the rockets. In the old arcade, they were just some red lines, now you see them flying right into your cities. Before the start of every game there is a short sequence, involving the green thing (whatever it is) from the game select menu. For example bevor Missile Command it rides a rocket and crashes against a wall. Funny...
Sound & Music
The music is....funky and annoying at the same time. The main problem i had with it, is that the music is too high pitched and mainly uses the high frequencies. A little more bass would've been great. On the other hand the soundeffects are too low on volume. You can barely hear when you destroy a rocket in Missile Command and in Breakout there is only some little noise when the Ball hits something. It's really not great. There is also a voice saying Let's Go on the start of every game.
Controls
Here's another problem i had with this game. All those game came into the arcade with their own controle type. Breakout used a little wheel while Missile Command and Centipede used a Trackball and they were of course analog. On the Master System you have the gamepad with a digital D-Pad. Especially in Missile Command and Breakout the controls are awkward. It just doesn't controle that good or fast you need in the higher levels. Breakout and Centipede only use Button to shoot the ball into play and/or to shoot at the worm. Missile Command uses the second button to switch from one rocketstation to the next.
Replay Value
Scores
Gameplay
Graphics
Music & Sound
Controls
Replay Value
There aren't any options, except to choose how many lifes or continues you would like to use. You can't alter the games in any way. So i think the only Replay Value is in the Multi Player Mode which can be fun for some minutes and rounds. And of course the game don't save the high scores
Conclusion
Sure, all three games are classics and have their place in video game history but that doesn't mean you can still play them some hours. While Missile Command is still a great game, Breakout and Centipede are just boring. In my oppinion Arcade Smash Hits would have been way better if they used Arkanoid and Millipede instead.
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